Cryengine 3 soft body physics demo

As many have pointed out, a simulation system like this, which Fink states can be ported to any engine "pretty easily," would be very welcome in just about any game where vehicles can hit stuff, especially Grand Theft Auto V. Is it possible to run it on top of a full game? They changed the engine to Torque3D and are making a game with it. I wonder how it works though without engine source access - is the video made on the free SDK? The most impressive CE3 thing I've seen in a while.

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I can easily see it improving into perfection in a year.

Dennis Banned Jul 7, Click here for CryDev Humor. Our physics are now running multicore which means we can simulate multiple vehicles including collision at over 60 frames per second. That's pretty damn cool Only thing missing is the bdy taking a little damage as well. RedSwirl Junior Member Jun 22, Summon your inner child for some good old fashioned watching-stuff-hit-other-stuff fun.

Amazing Soft-Body Physics in CryEngine 3

This is the kind of stuff that would make me want to invest in a next gen console. MightyHedgehog Member Jun 22, Integrate it into Cgyengine birds!!

Fried Food Banned Jul 7, DieH rd Banned Jun 22, Would we be able to rag doll bodies now?

I hope they create a good system that can include projectiles shot at the car from varies types of guns. Dynamite Shikoku Congratulations, you really deserve it! Collisions between different vehicles. Such a soft face should be complimented with a soft body. The guy said it would be trivial to put the system into any engine. Kinyou Member Jun 22, Teaser pic of next video. The effect was obviously amplified to show off what it's capable of.

Or would that still be illegal? SirIgbyCeaser Banned Jul 7, I believe in this technology. Cryegnine their system is pretty independent of any engine features. We recommend By Zergnet. Moniem Lead Game Developer mamoniem.

Amazing Soft-Body Physics in CryEngine 3 | Geeks3D

I wonder how it works though without engine source access - is the video made on the free SDK? As many have pointed out, a simulation system like this, which Fink states can be ported to any engine "pretty easily," would be very welcome in just about any game where vehicles cryenhine hit stuff, especially Grand Theft Auto V.

Is it possible to run it on top of a full game? I'm sick of Crytek's self-praise in their videos. Self-collisions between the parts of the same vehicle. This engine never ceases to impress!

Rigs of Rods has similar destruction and is free, apparently. I'll admit that the metal seems a bit too gelatinous, but that may just be due to the slow motion. I would pay money just to have this crynegine continue to mess around with his engine, eventually releasing even just a sandbox demo. New video looks awesome.

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