Gta 4 stunts 3 game

OK, so we missed jump 16 first time around. There's a neat double-jump here for 14 and 15 - just remember not to go too fast over the first jump or you'll overshoot the next one. As GTA 4 and its episodes are now backwards compatible on Xbox One , we've taken the opportunity to blow the cobwebs off one of our classic guides. There are several jumps hidden around the north of Algonquin. We've marked the entrance on the map, but check the video to make sure you've got the right path.

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Incidentally, it's worth saving your game at the safehouse every now and then, and making sure you load the right file as you don't want your jumps to be undone by an unsaved game. Some of them are very tricky, as most require a lot of speed to get right.

There's a well-hidden one here jump 22which requires access to the unfinished railway track suspended above the city. There are several jumps hidden around the north of Algonquin. Head back to Broker and get this one out of the way. Apart from that, it's all about speed. Head across the bridge to the north remember to pay the toll! Exactly what stubts criterion is for success is anyone's guess. It should only take you about 5 hours or so, depending how fast you play.

Jump 17, in particular, requires a lot of speed for it to register as good enough. OK, now you'll need to have cleared enough missions to open up the next island - Algonquin.

GamesRadar+

Traffic can get in ga,e way, so you might need a few attempts down the main stretch, but you'll get there soon enough. One more in Broker first. Here, you'll find maps and instructions for how to complete all 50 stunt jumps across Liberty City, as well as videos showing every jump in action.

It doesn't cost that much, even if you skip the journey. Grab yourself a fast vehicle and get started! OK, so we missed jump 16 first time around. We recommend By Zergnet. We feel sorry for the guy we crushed here.

How to nail all 50 Stunt Jumps in Grand Theft Auto 4 | GamesRadar+

The first five are quite easy - just remember to get a long enough run-up and you'll be fine. There's a neat double-jump here for 14 and 15 - just remember not to go too fast over the first jump or you'll overshoot the next one.

As GTA 4 and its episodes are now backwards compatible on Xbox Onewe've taken the opportunity to blow the cobwebs off one of our classic guides. Page 1 of 2: The next set of jumps are also in Broker, and pose little challenge, except perhaps for jump 9, which requires a lot of speed, but doesn't have a clear landing point.

Remember, you can always set a waypoint on the map gtta and then catch a taxi if you don't fancy driving between them all. Three and four are consecutive - but be careful to remove the exploding barrel from the alleyway entrance BEFORE you take your run-up.

There's very little grip on the train track, so be careful to get your line right as you tackle the left kink. We've numbered the stunt locations here - all of these tga in Broker, the first area of the city, so you can get going on these right away. It's an odd jump, as it only seems to head directly into a wall. Just follow our video and you should be fine. It's not an exact science, especially if you stop for some warm coffee with Michelle. Again, check the video to see the optimum run-up.

We've marked the entrance on the map, but check the video to make sure you've got gxme right path.

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